Egg Roll
Role: Level Designer
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Engine: Unity
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Team Size: 5
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Development Time: 48 Hours
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Platforms: PC
Egg Roll is a physics-based puzzle game where you edit a scene to move eggs to a basket without breaking them. The more eggs that reach the basket, the better score you achieve! Each level introduces or incorporates the game's different placeable items. Using your limited stock of items, try to build the best track to get the most eggs you can to the end. It's okay if a few break, can't fret over every egg.
Responsibilities
Level Designer:
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Designed and implemented all levels and tools the player uses.
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Play-tested all levels to ensure quality and variety.
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Created UI functionality and level navigation.
Retrospective
​What Went Well
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Good communication from all team members both in voice call and via messages.
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When the original musician had to drop out, we were able to quickly recruited a new one.
​What Went Wrong
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Did not submit with a browser build initially, resulting in less exposure/plays for the voting period.
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​Figuring out how to initially implement the music manager script proved difficult and was done last minute.
​​What I Learned
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Ensure all packaging plug-ins are installed and understood before beginning.
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Implement custom scripts sooner to avoid hasty implementation.
Features
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10 Levels
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Play mode and Editor mode
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5 different placeable objects
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Simple Egg Health system
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Five different music tracks